One of my goals this year is to finally learn how to make a small video game. This is something I've been wanting to do since I was a teenager. I told my parents and they did two things:
First they enrolled me in a class where I learned a programming language called Q Basic. I don't remember much about the language, or the class, but I do remember that my resulting text-based adventure game involved finding three keys in a forest maze that also had large amount of unfair velociraptor and pit-related deaths. It was amazing.
The second thing they did was buy me a copy of Teach Yourself C++ in 21 days. I am pretty sure I read exactly one chapter before deciding it was too hard, and that programming wasn't for me. I decided instead to become a chef after that.
Video game development tooling has come a long way since 1999. It's now easier than ever to make and distribute video games.
This isn't anything groundbreaking, but I did get my feet wet with both the Unity editor, and C#. Both of which were brand new to me. My next mini project will be a clone of something I already know: Breakout. Let's see how much of the course actually stuck.
My goal for this year is to make something on my own, that isn't a blatant copy or the result of a walkthrough. I already have some ideas percolating that I think would be cool 😄.